Friendly to multiple keyboard layouts (multiple keys assigned to shoot and jump).Fully functional shop with many built-in items, with flexibility in adding your own.E-Tanks, M-Tanks, health drops, weapon drops, screws and extra lives.A customizable title screen, stage select, boss introduction screen, weapon get screen, game over screen and pause screen.An example Robot Master with full AI, and flexibility to add your own bosses.Various example gimmicks included in the engine, and flexibility in adding your own.Built-in enemies, as well as flexibility in adding your own.Several built-in special weapons, with flexibility in adding new ones or changing existing ones.A “section system” as present in the Classic titles, including proper screen transitions.Collision with solids, jumpthrough solids, ladders, spikes and water.Sliding and buster charging (can be disabled with ease).Accurate movement, physics, object interaction and more.Flexibility in adding or changing content in the engine.The engine has several features, including: Being built from the ground up, this engine is the result of three months of work while this may seem like a short development time, I did not cut any corners in regards to quality. It aims to take the best of all entries in the Classic series and combining it in one engine. The Mega Engine is a free open-source Classic Mega Man engine for Game Maker Studio and Game Maker 8.1, built around the idea of combining accuracy to the original games with being flexible and easy-to-use. This is a fork of Mega Engine 1.3 for GM Studio, intended to incorporate contributions from users. Original source code from 'Mega Engine' by WreckingPrograms - Original forum post: Open Mega Engine - Open-source Classic Megaman engine for Game Maker Studio!
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